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PROBLEM: Why are we conscious of the apple rendering? Given (6), why is there an experience of it, if the programs comprising it are looping, and so are therefore predefined?
(7) We can be conscious of the apple imagery for the entire 5 seconds.
(6) Repeated running of the same fixed program is automatic, requires no creativity, and cannot constitute experience.
(5) Repeated running of the same fixed program, not being a person, does not make it a person.
(4) The programs rendering the apple are not people, so cannot themselves constitute experience.
(4) By A1, the programs rendering the apple are not people, so cannot themselves constitute experience.
Assumption A1: Only programs that are people while running constitute qualia/experience/subjectivity/consciousness.
(4) The programs rendering the apple are not people, so cannot themselves constitute experience.
(3) The programs rendering the apple imagery must be looping until stopped, since they could not have advance knowledge of when the stimulus stops.
(2) The rendering is caused by the running of some number of programs.
(1) During the entire 5 seconds, your mind renders the image of the apple.
“What do people misunderstand most about crystal meth addiction?” https://www.quora.com/What-do-people-misunderstand-most-about-crystal-meth-addiction/answer/Notmy-Realname-133
Interesting read.
A discussion can get long even if each criticism is concise.
Someone who recently joined made a bunch of low-quality posts in a short amount of time.
Not if the criticism is clear and concise. That should be incentivized somehow.
A discussion needs to be more skimmable via one or both of these:
1. hide long posts behind "read more" button
2. collapse critique chains/threads behind a "reply more" button
The UI needs to be more minimalistic. Too many buttons to click on. Needs clear primary action on every screen.
Need summaries at top of discussions. Could be AI generated.
Making a Minecraft clone with AI:
https://www.youtube.com/watch?v=WxmPfBODGuw&list=PLBGDngphGY_2ZC8eNc39yPxfc_RZDtQSN
Making a Minecraft with AI:
https://www.youtube.com/watch?v=WxmPfBODGuw&list=PLBGDngphGY_2ZC8eNc39yPxfc_RZDtQSN
Criticized per #4718: AIs are not "narrowly creative"; there is only creativity in the binary, universal sense, per Deutsch.
The definition of fitness that rendered Move 37 the best choice originated outside the system.
This highlights the core mystery of AGI/creativity: if it is the creation of something which cannot be deduced from existing rules (yet is still helpful, hard-to-vary, knowledge-bearing, etc.), how can it be programmed? In a sense it cannot, as Deutsch writes: "...what distinguishes human brains from all other physical systems is qualitatively different from all other functionalities, and cannot be specified in the way that all other attributes of computer programs can be. It cannot be programmed by any of the techniques that suffice for writing any other type of program." [https://aeon.co/essays/how-close-are-we-to-creating-artificial-intelligence]