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  Tyler Mills criticized idea #4684.

Since evolution created genetic knowledge from nothing, it can be said to have the same "narrow creativity" as AI. The confusion over whether AI "is creative" can be resolved by saying that it is, but only narrowly (like evolution), and that the creativity defining people is universal, not limited to any domain. AI creates knowledge in domains it was designed for; AGI can create knowledge in all possible domains, each of which it designs itself.

#4684​·​Tyler MillsOP, 5 days ago

Criticized per #4718: AIs are not "narrowly creative"; there is only creativity in the binary, universal sense, per Deutsch.

  Tyler Mills commented on criticism #4718.

Move 37 was not new knowledge. It was the winning choice in that situation before the AI ever existed, because it was deducible from the game's rules and the current board state. It was implicit knowledge, already contained in the system at that time. AlphaGo made it explicit, by finding it, like a search engine, but did not create it. If you calculate the trillionth digit of pi, you haven't created new knowledge, at least not in any sense we should mean. You have simply revealed a value that was already fixed by a definition.

The fact that Move 37 wasn't explicitly in the training data or the programmers is irrelevant to its status as knowledge. This is true for pi, and for all content created by AI at the time of this writing.

#4718​·​Tyler MillsOP, 1 day ago

The definition of fitness that rendered Move 37 the best choice originated outside the system.

  Tyler Mills commented on criticism #4720.

If the human made Move 37 for the same reason as AlphaGo, it would not be creative. Such moves are creative when humans make them because they are not deducing them (they can't due to practical limitations). If something can be deduced, it is not creative. Creativity is the conjecture of a new structure which is not derivable/deducible/implicit via existing rules of inference. All AI-generated art is implicit in the training data and model design in the same sense, so is not being made via creativity.

#4720​·​Tyler MillsOP, 1 day ago

This highlights the core mystery of AGI/creativity: if it is the creation of something which cannot be deduced from existing rules (yet is still helpful, hard-to-vary, knowledge-bearing, etc.), how can it be programmed? In a sense it cannot, as Deutsch writes: "...what distinguishes human brains from all other physical systems is qualitatively different from all other functionalities, and cannot be specified in the way that all other attributes of computer programs can be. It cannot be programmed by any of the techniques that suffice for writing any other type of program." [https://aeon.co/essays/how-close-are-we-to-creating-artificial-intelligence]

  Tyler Mills addressed criticism #4719.

If there had been no AlphaGo and no Move 37, and a human had made that move, as they have similar moves, it would no doubt be called creative genius (as similar moves have). Isn't the above a double standard?

#4719​·​Tyler MillsOP, 1 day ago

If the human made Move 37 for the same reason as AlphaGo, it would not be creative. Such moves are creative when humans make them because they are not deducing them (they can't due to practical limitations). If something can be deduced, it is not creative. Creativity is the conjecture of a new structure which is not derivable/deducible/implicit via existing rules of inference. All AI-generated art is implicit in the training data and model design in the same sense, so is not being made via creativity.

  Tyler Mills addressed criticism #4718.

Move 37 was not new knowledge. It was the winning choice in that situation before the AI ever existed, because it was deducible from the game's rules and the current board state. It was implicit knowledge, already contained in the system at that time. AlphaGo made it explicit, by finding it, like a search engine, but did not create it. If you calculate the trillionth digit of pi, you haven't created new knowledge, at least not in any sense we should mean. You have simply revealed a value that was already fixed by a definition.

The fact that Move 37 wasn't explicitly in the training data or the programmers is irrelevant to its status as knowledge. This is true for pi, and for all content created by AI at the time of this writing.

#4718​·​Tyler MillsOP, 1 day ago

If there had been no AlphaGo and no Move 37, and a human had made that move, as they have similar moves, it would no doubt be called creative genius (as similar moves have). Isn't the above a double standard?

  Tyler Mills criticized idea #4683.

AIs have created output that is not only novel, but seems to constitute new knowledge (resilient information), such as the famous Move 37 from AlphaGo. That is new knowledge because the move was not present in the training data explicitly, nor did the designers construct it.

#4683​·​Tyler MillsOP, 5 days ago

Move 37 was not new knowledge. It was the winning choice in that situation before the AI ever existed, because it was deducible from the game's rules and the current board state. It was implicit knowledge, already contained in the system at that time. AlphaGo made it explicit, by finding it, like a search engine, but did not create it. If you calculate the trillionth digit of pi, you haven't created new knowledge, at least not in any sense we should mean. You have simply revealed a value that was already fixed by a definition.

The fact that Move 37 wasn't explicitly in the training data or the programmers is irrelevant to its status as knowledge. This is true for pi, and for all content created by AI at the time of this writing.

  Tyler Mills revised idea #4685.

Move 37 was not explicitly present in the training data, nor designed by the programmers, and is extremely hard to vary (Deutsch's criterion for good explanations). Was the move present implicitly in the design of the system and/or the training data? Or inexplicitly? Does either of these mean the discovery of the move was non-creative?

Move 37 was not explicitly present in the training data, nor designed by the programmers, and is extremely hard to vary (Deutsch's criterion for good explanations). Was the move present implicitly in the design of the system and/or the training data? Or inexplicitly? Do either of these mean the discovery of the move was non-creative?

  Dennis Hackethal revised criticism #2134.

If you don’t have any counter-criticisms, how could the criticisms not be decisive?

If you don’t have any counter-criticisms, how could the criticisms not be decisive?

  Dennis Hackethal addressed criticism #2138.

What reason could you have to ignore the pending criticisms and adopt [the criticized idea] anyway?

Maybe the criticisms aren’t decisive.

#2138​·​Dennis HackethalOP revised 6 months ago

To arrive at that conclusion, you’d first need some counter-criticism anyway.

  Dennis Hackethal addressed criticism #2138.

What reason could you have to ignore the pending criticisms and adopt [the criticized idea] anyway?

Maybe the criticisms aren’t decisive.

#2138​·​Dennis HackethalOP revised 6 months ago

Just how ‘tiny’ is a criticism then? By reference to what principle or measure?

  Dennis Hackethal addressed criticism #2138.

What reason could you have to ignore the pending criticisms and adopt [the criticized idea] anyway?

Maybe the criticisms aren’t decisive.

#2138​·​Dennis HackethalOP revised 6 months ago

To incorporate some notion of decisiveness or severity, we need to be prepared to program that into our decision-making tool. I’m not aware that anyone knows how to programmatically determine the severity or decisiveness of a criticism, and I suspect outsourcing it to the user would result in the same unintended behavior we saw with the sliders for hard to vary.

  Dennis Hackethal revised idea #4667.

My Conjecture

Conjecture: addiction is the result of the entrenchment of a conflict between two or more preferences in a mind.

Picture someone who wants to give up social media but also really enjoys social media. Those preferences conflict.

If the conflict is entrenched, then both preferences get to live on indefinitely. The entrenchment will not let that person give up social media. He will become addicted.

As I write in #4624, curing addiction involves finding a common preference between the conflicting parts of the addict’s mind: something both parts prefer to their initial positions. In addition, it may involve Randian ideas around introspection and getting one’s reason and emotions in the proper order.

Limitations

I don’t know whether my explanation applies to physical addictions. For example, I understand severe alcoholics run the risk of death if they quit cold turkey, so for them, it can’t be only about preferences. There’s clearly a physical component as well. So I’m limiting my thoughts on addiction to what we might call ‘addictions of the mind.’ Note, though, that addictions could come in pairs: an alcoholic could have both a physical and a mental addiction to alcohol.

Also, I don’t claim that entrenchment always causes addiction, or that every addiction is the result of entrenchment. I claim that entrenchment is a cause – maybe a common cause – of addiction. I also claim that curing addictions of the mind is an epistemological matter, not a medical/scientific one.

My Conjecture

Conjecture: addiction is the result of the entrenchment of a conflict between two or more preferences in a mind.

Picture someone who wants to give up social media but also really enjoys social media. Those preferences conflict.

If the conflict is entrenched, then both preferences get to live on indefinitely. The entrenchment will not let that person give up social media. He will become addicted.

As I write in #4624, curing addiction involves finding a common preference between the conflicting parts of the addict’s mind: something all involved parts prefer to their initial positions. In addition, it may involve Randian ideas around introspection and getting one’s reason and emotions in the proper order.

Limitations

I don’t know whether my explanation applies to physical addictions. For example, I understand severe alcoholics run the risk of death if they quit cold turkey, so for them, it can’t be only about preferences. There’s clearly a physical component as well. So I’m limiting my thoughts on addiction to what we might call ‘addictions of the mind.’ Note, though, that addictions could come in pairs: an alcoholic could have both a physical and a mental addiction to alcohol.

Also, I don’t claim that entrenchment always causes addiction, or that every addiction is the result of entrenchment. I claim that entrenchment is a cause – maybe a common cause – of addiction. I also claim that curing addictions of the mind is an epistemological matter, not a medical/scientific one.

  Dennis Hackethal revised criticism #4706.

Yes, but they’ll need to be aware of the conflict, at which point both conflicting ideas/preferences exist in both minds.

Yes, but they’ll need to be aware of the conflict, at which point both conflicting ideas/preferences exist in both minds. So that scenario reduces to a conflict of preferences inside a single mind.

  Dennis Hackethal criticized idea #4705.

Idea: does the entrenchment not even strictly need to be between preferences that are both inside the same mind?

Could entrenchment between preferences across minds also cause addiction for at least one or both of them?

#4705​·​Dennis HackethalOP, 3 days ago

Yes, but they’ll need to be aware of the conflict, at which point both conflicting ideas/preferences exist in both minds.

  Dennis Hackethal posted idea #4705.

Idea: does the entrenchment not even strictly need to be between preferences that are both inside the same mind?

Could entrenchment between preferences across minds also cause addiction for at least one or both of them?

  Dennis Hackethal commented on idea #4686.

This seems to me to be the same distinction that Deutsch and others have made between the genetic evolution we can simulate through evolutionary algorithms and the kind we actually observe in nature. I think it would be helpful to investigate evolutionary algorithms a bit further if you want to develop a clear distinction. This is how I describe it in my book:

There are several mechanisms that genes use to create variants, including sex, mutation, gene flow, and genetic drift, all of which appear to introduce change randomly. But we now know it cannot be entirely random. Something more is shaping what gets trialed, because when we model and simulate evolution using random changes, we never see the sort of novelties that arose in nature. We see optimization. We see exploitation. We see organisms become better at using resources they already use. But we never see a genuinely new use of a resource emerge. A fin may become better at swimming, but it does not become a limb. A metabolism may become more efficient, but it does not open up an entirely new biological pathway. And yet the natural world is full of exactly such extraordinary adaptations.

#4686​·​Edwin de Wit, 5 days ago

Be sure to mention the title of your book so others can look it up :)

  Dennis Hackethal revised criticism #4701.

Re consciously deciding to do something: once you’ve automatized some behavior, it’s hard to undo it just by virtue of being automatized, not necessarily because of entrenchment.

Re consciously deciding to do something: once you’ve automatized some behavior, it’s hard to undo it just by virtue of being automatized, not necessarily because of entrenchment.

The trouble with ‘consciously deciding’ to do something in any case is that the conscious parts of your mind may be on board but other parts may not. But that discrepancy itself need not be entrenched.

  Dennis Hackethal criticized idea #4697.

I just noticed that the old TCS glossary has an entry on entrenchment and entrenched habits:

Entrenched ideas are ideas that you are unable to abandon even when they fail to survive rational criticism in your mind.

An entrenched habit is something that you can't stop doing even if you consciously decide to, or which makes you feel bad when you consciously force yourself to stop doing it.

I’ve looked at the glossary many times over the years, so maybe the seeds of my ideas about addiction came from it.

#4697​·​Dennis HackethalOP revised 4 days ago

Re consciously deciding to do something: once you’ve automatized some behavior, it’s hard to undo it just by virtue of being automatized, not necessarily because of entrenchment.

  Dennis Hackethal criticized idea #4697.

I just noticed that the old TCS glossary has an entry on entrenchment and entrenched habits:

Entrenched ideas are ideas that you are unable to abandon even when they fail to survive rational criticism in your mind.

An entrenched habit is something that you can't stop doing even if you consciously decide to, or which makes you feel bad when you consciously force yourself to stop doing it.

I’ve looked at the glossary many times over the years, so maybe the seeds of my ideas about addiction came from it.

#4697​·​Dennis HackethalOP revised 4 days ago

If you feel bad when you force yourself to stop doing something, you might feel bad because of the force, not because of the habit. My guess is they’re thinking more in terms of static memes.

  Dennis Hackethal criticized idea #4697.

I just noticed that the old TCS glossary has an entry on entrenchment and entrenched habits:

Entrenched ideas are ideas that you are unable to abandon even when they fail to survive rational criticism in your mind.

An entrenched habit is something that you can't stop doing even if you consciously decide to, or which makes you feel bad when you consciously force yourself to stop doing it.

I’ve looked at the glossary many times over the years, so maybe the seeds of my ideas about addiction came from it.

#4697​·​Dennis HackethalOP revised 4 days ago

The part about entrenched habits gets pretty close, though it doesn’t say much about the nature of the entrenchment or how to solve it.

  Dennis Hackethal revised idea #4696.

Divvy up criticisms


I just noticed that the old TCS glossary has an entry on entrenchment and entrenched habits:

Entrenched ideas are ideas that you are unable to abandon even when they fail to survive rational criticism in your mind.

An entrenched habit is something that you can't stop doing even if you consciously decide to, or which makes you feel bad when you consciously force yourself to stop doing it.

This is pretty cool! I think the part about entrenched habits gets pretty close, though it doesn’t say much about the nature of the entrenchment or how to solve it. Also, if you feel bad when you force yourself to stop doing something, you might feel bad because of the force, not because of the habit. My guess is they’re thinking more in terms of static memes.

Re consciously deciding to do something: once you’ve automatized some behavior, it’s hard to undo it just by virtue of being automatized, not necessarily because of entrenchment. The trouble with ‘consciously deciding’ to do something in any case is that the conscious parts of your mind may be on board but other parts may not. But that discrepancy itself need not be entrenched.

All that said, I’ve looked at the glossary many times over the years, so it’s definitely possible the seeds of my ideas about addiction came from it.

I just noticed that the old TCS glossary has an entry on entrenchment and entrenched habits:

Entrenched ideas are ideas that you are unable to abandon even when they fail to survive rational criticism in your mind.

An entrenched habit is something that you can't stop doing even if you consciously decide to, or which makes you feel bad when you consciously force yourself to stop doing it.

I’ve looked at the glossary many times over the years, so maybe the seeds of my ideas about addiction came from it.

  Dennis Hackethal posted idea #4696.

I just noticed that the old TCS glossary has an entry on entrenchment and entrenched habits:

Entrenched ideas are ideas that you are unable to abandon even when they fail to survive rational criticism in your mind.

An entrenched habit is something that you can't stop doing even if you consciously decide to, or which makes you feel bad when you consciously force yourself to stop doing it.

This is pretty cool! I think the part about entrenched habits gets pretty close, though it doesn’t say much about the nature of the entrenchment or how to solve it. Also, if you feel bad when you force yourself to stop doing something, you might feel bad because of the force, not because of the habit. My guess is they’re thinking more in terms of static memes.

Re consciously deciding to do something: once you’ve automatized some behavior, it’s hard to undo it just by virtue of being automatized, not necessarily because of entrenchment. The trouble with ‘consciously deciding’ to do something in any case is that the conscious parts of your mind may be on board but other parts may not. But that discrepancy itself need not be entrenched.

All that said, I’ve looked at the glossary many times over the years, so it’s definitely possible the seeds of my ideas about addiction came from it.

  Tyler Mills commented on criticism #4694.

By this standard, a random number generator has universal creativity as well, and is therefore a person. So there must be a standard for personhood other than: able to generate any possible explanation. Such as: can do that tractably.

#4694​·​Tyler MillsOP revised 4 days ago

By the latter standard, neither nature nor random number generators are people, which is sensible; nor can nature create any given possible knowledge tractably -- this is true because the fact that all possible knowledge exists is only by way of the multiverse, which is a process that cannot be simulated in its entirety, even by a quantum computer, never mind tractability.

  Tyler Mills revised idea #4692 and marked it as a criticism.

By this standard, a random number generator has universal creativity as well, and is therefore a person. So there must be a standard for personhood other than: able to generate any possible explanation. Such as: can do that tractably.

By this standard, a random number generator has universal creativity as well, and is therefore a person. So there must be a standard for personhood other than: able to generate any possible explanation. Such as: can do that tractably.

  Tyler Mills revised criticism #4691 and unmarked it as a criticism.

By this standard, a random number generator has universal creativity as well, and is therefore a person. So there must be standard for personhood other than: able to generate any possible explanation. Such as: can do that tractably.

By this standard, a random number generator has universal creativity as well, and is therefore a person. So there must be a standard for personhood other than: able to generate any possible explanation. Such as: can do that tractably.