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#4737·Tyler MillsOP, 3 days ago(2) The rendering is caused by the running of some number of programs.
(3) The programs rendering the apple imagery must be looping until stopped, since they could not have advance knowledge of when the stimulus stops.
#4736·Tyler MillsOP, 3 days ago(1) During the entire 5 seconds, your mind renders the image of the apple.
(2) The rendering is caused by the running of some number of programs.
Can a program which is not a person constitute an experience?
Imagine you are in a pitch black room. Before your eyes, a spotlight illuminates an apple for 5 seconds before darkness returns. Among other things, your mind will render the image of the apple for the 5 seconds, then it will not (afterimages aside). Assume the physical stimulus is identical for the whole 5 seconds.
Itemized discussion below.
(1) During the entire 5 seconds, your mind renders the image of the apple.
“What do people misunderstand most about crystal meth addiction?” https://www.quora.com/What-do-people-misunderstand-most-about-crystal-meth-addiction/answer/Notmy-Realname-133
Interesting read.
#4730·Moritz Wallawitsch, 5 days agoNot if the criticism is clear and concise. That should be incentivized somehow.
A discussion can get long even if each criticism is concise.
Someone who recently joined made a bunch of low-quality posts in a short amount of time.
#4614·Dennis HackethalOP, 19 days agoNeed rate limiting for new users to prevent excessive posting.
why?
Not if the criticism is clear and concise. That should be incentivized somehow.
A discussion needs to be more skimmable via one or both of these:
1. hide long posts behind "read more" button
2. collapse critique chains/threads behind a "reply more" button
The UI needs to be more minimalistic. Too many buttons to click on. Needs clear primary action on every screen.
Need summaries at top of discussions. Could be AI generated.
Add missing word
Making a Minecraft with AI:
https://www.youtube.com/watch?v=WxmPfBODGuw&list=PLBGDngphGY_2ZC8eNc39yPxfc_RZDtQSN
Making a Minecraft clone with AI:
https://www.youtube.com/watch?v=WxmPfBODGuw&list=PLBGDngphGY_2ZC8eNc39yPxfc_RZDtQSN
Making a Minecraft with AI:
https://www.youtube.com/watch?v=WxmPfBODGuw&list=PLBGDngphGY_2ZC8eNc39yPxfc_RZDtQSN
#4684·Tyler MillsOP, 11 days agoSince evolution created genetic knowledge from nothing, it can be said to have the same "narrow creativity" as AI. The confusion over whether AI "is creative" can be resolved by saying that it is, but only narrowly (like evolution), and that the creativity defining people is universal, not limited to any domain. AI creates knowledge in domains it was designed for; AGI can create knowledge in all possible domains, each of which it designs itself.
Criticized per #4718: AIs are not "narrowly creative"; there is only creativity in the binary, universal sense, per Deutsch.
#4718·Tyler MillsOP, 7 days agoMove 37 was not new knowledge. It was the winning choice in that situation before the AI ever existed, because it was deducible from the game's rules and the current board state. It was implicit knowledge, already contained in the system at that time. AlphaGo made it explicit, by finding it, like a search engine, but did not create it. If you calculate the trillionth digit of pi, you haven't created new knowledge, at least not in any sense we should mean. You have simply revealed a value that was already fixed by a definition.
The fact that Move 37 wasn't explicitly in the training data or the programmers is irrelevant to its status as knowledge. This is true for pi, and for all content created by AI at the time of this writing.
The definition of fitness that rendered Move 37 the best choice originated outside the system.
#4720·Tyler MillsOP, 7 days agoIf the human made Move 37 for the same reason as AlphaGo, it would not be creative. Such moves are creative when humans make them because they are not deducing them (they can't due to practical limitations). If something can be deduced, it is not creative. Creativity is the conjecture of a new structure which is not derivable/deducible/implicit via existing rules of inference. All AI-generated art is implicit in the training data and model design in the same sense, so is not being made via creativity.
This highlights the core mystery of AGI/creativity: if it is the creation of something which cannot be deduced from existing rules (yet is still helpful, hard-to-vary, knowledge-bearing, etc.), how can it be programmed? In a sense it cannot, as Deutsch writes: "...what distinguishes human brains from all other physical systems is qualitatively different from all other functionalities, and cannot be specified in the way that all other attributes of computer programs can be. It cannot be programmed by any of the techniques that suffice for writing any other type of program." [https://aeon.co/essays/how-close-are-we-to-creating-artificial-intelligence]
#4719·Tyler MillsOP, 7 days agoIf there had been no AlphaGo and no Move 37, and a human had made that move, as they have similar moves, it would no doubt be called creative genius (as similar moves have). Isn't the above a double standard?
If the human made Move 37 for the same reason as AlphaGo, it would not be creative. Such moves are creative when humans make them because they are not deducing them (they can't due to practical limitations). If something can be deduced, it is not creative. Creativity is the conjecture of a new structure which is not derivable/deducible/implicit via existing rules of inference. All AI-generated art is implicit in the training data and model design in the same sense, so is not being made via creativity.
#4718·Tyler MillsOP, 7 days agoMove 37 was not new knowledge. It was the winning choice in that situation before the AI ever existed, because it was deducible from the game's rules and the current board state. It was implicit knowledge, already contained in the system at that time. AlphaGo made it explicit, by finding it, like a search engine, but did not create it. If you calculate the trillionth digit of pi, you haven't created new knowledge, at least not in any sense we should mean. You have simply revealed a value that was already fixed by a definition.
The fact that Move 37 wasn't explicitly in the training data or the programmers is irrelevant to its status as knowledge. This is true for pi, and for all content created by AI at the time of this writing.
If there had been no AlphaGo and no Move 37, and a human had made that move, as they have similar moves, it would no doubt be called creative genius (as similar moves have). Isn't the above a double standard?
#4683·Tyler MillsOP, 11 days agoAIs have created output that is not only novel, but seems to constitute new knowledge (resilient information), such as the famous Move 37 from AlphaGo. That is new knowledge because the move was not present in the training data explicitly, nor did the designers construct it.
Move 37 was not new knowledge. It was the winning choice in that situation before the AI ever existed, because it was deducible from the game's rules and the current board state. It was implicit knowledge, already contained in the system at that time. AlphaGo made it explicit, by finding it, like a search engine, but did not create it. If you calculate the trillionth digit of pi, you haven't created new knowledge, at least not in any sense we should mean. You have simply revealed a value that was already fixed by a definition.
The fact that Move 37 wasn't explicitly in the training data or the programmers is irrelevant to its status as knowledge. This is true for pi, and for all content created by AI at the time of this writing.
Move 37 was not explicitly present in the training data, nor designed by the programmers, and is extremely hard to vary (Deutsch's criterion for good explanations). Was the move present implicitly in the design of the system and/or the training data? Or inexplicitly? Does either of these mean the discovery of the move was non-creative?
Move 37 was not explicitly present in the training data, nor designed by the programmers, and is extremely hard to vary (Deutsch's criterion for good explanations). Was the move present implicitly in the design of the system and/or the training data? Or inexplicitly? Do either of these mean the discovery of the move was non-creative?
If you don’t have any counter-criticisms, how could the criticisms not be decisive?
If you don’t have any counter-criticisms, how could the criticisms not be decisive?
#2138·Dennis HackethalOP revised 6 months agoWhat reason could you have to ignore the pending criticisms and adopt [the criticized idea] anyway?
Maybe the criticisms aren’t decisive.
To arrive at that conclusion, you’d first need some counter-criticism anyway.
#2138·Dennis HackethalOP revised 6 months agoWhat reason could you have to ignore the pending criticisms and adopt [the criticized idea] anyway?
Maybe the criticisms aren’t decisive.
Just how ‘tiny’ is a criticism then? By reference to what principle or measure?
#2138·Dennis HackethalOP revised 6 months agoWhat reason could you have to ignore the pending criticisms and adopt [the criticized idea] anyway?
Maybe the criticisms aren’t decisive.
To incorporate some notion of decisiveness or severity, we need to be prepared to program that into our decision-making tool. I’m not aware that anyone knows how to programmatically determine the severity or decisiveness of a criticism, and I suspect outsourcing it to the user would result in the same unintended behavior we saw with the sliders for hard to vary.